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    <description>fxguide covers the visual effects industry and software from a high-end professional vfx artists' perspective. Each week we speak with industry professionals about their craft.</description>
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    <itunes:subtitle>fxguide.com hosted by Heusser, Montgomery, Seymour</itunes:subtitle>
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    <itunes:summary>fxguide covers the visual effects industry and software from a high-end professional vfx artists' perspective. Each week we speak with industry professionals about their craft.</itunes:summary>
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    <item>
      <title>fxpodcast #224: Jim Blinn â€“ the full interview</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-jim-blinn-the-full-interview-224/</link>
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      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Wed, 25 Jul 2012 03:59:00 -0400</pubDate>
      <description><![CDATA[Here is the audio interview with Jim Blinn (see also our fxguide story for images and more background).]]></description>
      <content:encoded><![CDATA[Here is the audio interview with Jim Blinn (see also our fxguide story for images and more background).]]></content:encoded>
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      <itunes:duration>1:14:24</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>Here is the audio interview with Jim Blinn (see also our fxguide story for images and more background).</itunes:subtitle>
      <itunes:summary>Here is the audio interview with Jim Blinn (see also our fxguide story for images and more background).</itunes:summary>
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    <item>
      <title>fxpodcast: SIGGRAPH 2012 â€“ Animation Physics</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-preview-animation-physics/</link>
      <guid>http://www.blubrry.com/fxpodcast/1463018/fxpodcast-siggraph-2012-animation-physics/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Tue, 17 Jul 2012 23:01:19 -0400</pubDate>
      <description><![CDATA[This week we speak to Alejandro Garcia, a professor at San Jose State University, about how an understanding of physics can help achieve believable animation.]]></description>
      <content:encoded><![CDATA[This week we speak to Alejandro Garcia, a professor at San Jose State University, about how an understanding of physics can help achieve believable animation.]]></content:encoded>
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      <itunes:duration>0:40:10</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we speak to Alejandro Garcia, a professor at San Jose State University, about how an understanding of physics can help achieve believable animation.</itunes:subtitle>
      <itunes:summary>This week we speak to Alejandro Garcia, a professor at San Jose State University, about how an understanding of physics can help achieve believable animation.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Alvy Ray Smith</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-alvy-ray-smith/</link>
      <guid>http://www.blubrry.com/fxpodcast/1450960/fxpodcast-alvy-ray-smith/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 05 Jul 2012 21:48:10 -0400</pubDate>
      <description><![CDATA[It is a real pleasure & honor to offer you this in-depth interview with Dr Alvy Ray Smith, the man who jointly or personally: Invented Paint, Alpha, Dir. the Genesis seq., worked at XEROX PARC, NYIT, Lucasfilm, PIXAR, Microsoft and a multiple tech Ocsar w]]></description>
      <content:encoded><![CDATA[It is a real pleasure & honor to offer you this in-depth interview with Dr Alvy Ray Smith, the man who jointly or personally: Invented Paint, Alpha, Dir. the Genesis seq., worked at XEROX PARC, NYIT, Lucasfilm, PIXAR, Microsoft and a multiple tech Ocsar w]]></content:encoded>
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      <itunes:duration>2:05:21</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>It is a real pleasure &amp; honor to offer you this in-depth interview with Dr Alvy Ray Smith, the man who jointly or personally: Invented Paint, Alpha, Dir. the Genesis seq., worked at XEROX PARC, NYIT, Lucasfilm, PIXAR, Microsoft and a multiple tech Ocsar w</itunes:subtitle>
      <itunes:summary>It is a real pleasure &amp; honor to offer you this in-depth interview with Dr Alvy Ray Smith, the man who jointly or personally: Invented Paint, Alpha, Dir. the Genesis seq., worked at XEROX PARC, NYIT, Lucasfilm, PIXAR, Microsoft and a multiple tech Ocsar w</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Brave Simulations</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-brave-simulations/</link>
      <guid>http://www.blubrry.com/fxpodcast/1430097/fxpodcast-brave-simulations/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 21 Jun 2012 21:43:38 -0400</pubDate>
      <description><![CDATA[This week on the fxpodcast we speak to Pixar's Claudia Chung, simulation supervisor on Brave. In this in-depth and engaging discussion we look at the complex ground breaking simulation work in Pixar's newest animated feature. Warning: this podcast contain]]></description>
      <content:encoded><![CDATA[This week on the fxpodcast we speak to Pixar's Claudia Chung, simulation supervisor on Brave. In this in-depth and engaging discussion we look at the complex ground breaking simulation work in Pixar's newest animated feature. Warning: this podcast contain]]></content:encoded>
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      <itunes:duration>0:31:38</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week on the fxpodcast we speak to Pixar's Claudia Chung, simulation supervisor on Brave. In this in-depth and engaging discussion we look at the complex ground breaking simulation work in Pixar's newest animated feature. Warning: this podcast contain</itunes:subtitle>
      <itunes:summary>This week on the fxpodcast we speak to Pixar's Claudia Chung, simulation supervisor on Brave. In this in-depth and engaging discussion we look at the complex ground breaking simulation work in Pixar's newest animated feature. Warning: this podcast contain</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Prometheus</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-prometheus/</link>
      <guid>http://www.blubrry.com/fxpodcast/1421901/fxpodcast-prometheus/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Tue, 12 Jun 2012 06:44:23 -0400</pubDate>
      <description><![CDATA[This week we speak to Martin Hill, Weta's VFX Supervisor about the advances in Weta's Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.]]></description>
      <content:encoded><![CDATA[This week we speak to Martin Hill, Weta's VFX Supervisor about the advances in Weta's Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120612-Prometheus.mp3" length="23752302" type="audio/mpeg" />
      <itunes:duration>0:49:19</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we speak to Martin Hill, Weta's VFX Supervisor about the advances in Weta's Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.</itunes:subtitle>
      <itunes:summary>This week we speak to Martin Hill, Weta's VFX Supervisor about the advances in Weta's Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: colorist Aidan Farrell</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-aidan-farrell/</link>
      <guid>http://www.blubrry.com/fxpodcast/1414388/fxpodcast-colorist-aidan-farrell/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Sun, 03 Jun 2012 18:52:47 -0400</pubDate>
      <description><![CDATA[Aidan Farrell, co-founder of The Farm in London, recently won a BAFTA Special Award for his long career as a colorist. This is the third in our series highlighting the World's Greatest Colorists. Mike Seymour talks to him about 90's music videos, cutting ]]></description>
      <content:encoded><![CDATA[Aidan Farrell, co-founder of The Farm in London, recently won a BAFTA Special Award for his long career as a colorist. This is the third in our series highlighting the World's Greatest Colorists. Mike Seymour talks to him about 90's music videos, cutting ]]></content:encoded>
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      <itunes:duration>0:49:06</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>Aidan Farrell, co-founder of The Farm in London, recently won a BAFTA Special Award for his long career as a colorist. This is the third in our series highlighting the World's Greatest Colorists. Mike Seymour talks to him about 90's music videos, cutting </itunes:subtitle>
      <itunes:summary>Aidan Farrell, co-founder of The Farm in London, recently won a BAFTA Special Award for his long career as a colorist. This is the third in our series highlighting the World's Greatest Colorists. Mike Seymour talks to him about 90's music videos, cutting </itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Battleship</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-battleship/</link>
      <guid>http://www.blubrry.com/fxpodcast/1412989/fxpodcast-battleship/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 24 May 2012 03:56:59 -0400</pubDate>
      <description><![CDATA[This week we talk to ILM visual effects supervisor Grady Cofer about the water sims required for the alien invasion feature Battleship.]]></description>
      <content:encoded><![CDATA[This week we talk to ILM visual effects supervisor Grady Cofer about the water sims required for the alien invasion feature Battleship.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120523-Battleship.mp3" length="27335418" type="audio/mpeg" />
      <itunes:duration>0:56:53</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we talk to ILM visual effects supervisor Grady Cofer about the water sims required for the alien invasion feature Battleship.</itunes:subtitle>
      <itunes:summary>This week we talk to ILM visual effects supervisor Grady Cofer about the water sims required for the alien invasion feature Battleship.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Dark Shadows</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-dark-shadows/</link>
      <guid>http://www.blubrry.com/fxpodcast/1400959/fxpodcast-dark-shadows/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Wed, 16 May 2012 21:12:58 -0400</pubDate>
      <description><![CDATA[We talk with in depth Angus Bickerton about the new Tim Burton / Johnny Depp film Dark Shadows, and Angus's views on the industry.]]></description>
      <content:encoded><![CDATA[We talk with in depth Angus Bickerton about the new Tim Burton / Johnny Depp film Dark Shadows, and Angus's views on the industry.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120516-DarkShadows.mp3" length="29664707" type="audio/mpeg" />
      <itunes:duration>1:01:44</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>We talk with in depth Angus Bickerton about the new Tim Burton / Johnny Depp film Dark Shadows, and Angus's views on the industry.</itunes:subtitle>
      <itunes:summary>We talk with in depth Angus Bickerton about the new Tim Burton / Johnny Depp film Dark Shadows, and Angus's views on the industry.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Visual Effects Guild â€“ the IATSE interview</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-visual-effects-guild-the-iatse-interview/</link>
      <guid>http://www.blubrry.com/fxpodcast/1397055/fxpodcast-visual-effects-guild-the-iatse-interview/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Sun, 13 May 2012 07:54:26 -0400</pubDate>
      <description><![CDATA[Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Gui]]></description>
      <content:encoded><![CDATA[Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Gui]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120512-IATSE_VFX_Guild.mp3" length="26304738" type="audio/mpeg" />
      <itunes:duration>0:54:44</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Gui</itunes:subtitle>
      <itunes:summary>Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Gui</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: The Avengers</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-avengers/</link>
      <guid>http://www.blubrry.com/fxpodcast/1388769/fxpodcast-the-avengers/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Sun, 06 May 2012 22:27:37 -0400</pubDate>
      <description><![CDATA[We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.]]></description>
      <content:encoded><![CDATA[We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120506-TheAvengers.mp3" length="22826700" type="audio/mpeg" />
      <itunes:duration>0:46:40</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.</itunes:subtitle>
      <itunes:summary>We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Marc Petit from Autodesk</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-marc-petit-from-autodesk/</link>
      <guid>http://www.blubrry.com/fxpodcast/1378715/fxpodcast-marc-petit-from-autodesk/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Fri, 27 Apr 2012 08:09:58 -0400</pubDate>
      <description><![CDATA[A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.]]></description>
      <content:encoded><![CDATA[A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120426_Autodesk_MarcPetit.mp3" length="21323039" type="audio/mpeg" />
      <itunes:duration>0:43:19</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.</itunes:subtitle>
      <itunes:summary>A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: NAB 2012 roundup</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-nab-2012-roundup/</link>
      <guid>http://www.blubrry.com/fxpodcast/1372705/fxpodcast-nab-2012-roundup/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Fri, 20 Apr 2012 03:39:21 -0400</pubDate>
      <description><![CDATA[The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.]]></description>
      <content:encoded><![CDATA[The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120420-Post-NAB2012.mp3" length="52052096" type="audio/mpeg" />
      <itunes:duration>1:48:17</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.</itunes:subtitle>
      <itunes:summary>The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: John Textor, One on One interview</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-john-textor-one-on-one-interview/</link>
      <guid>http://www.blubrry.com/fxpodcast/1364101/fxpodcast-john-textor-one-on-one-interview/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Wed, 11 Apr 2012 20:33:35 -0400</pubDate>
      <description><![CDATA[John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our 'broken' industry in this exclusive interview.]]></description>
      <content:encoded><![CDATA[John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our 'broken' industry in this exclusive interview.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120412-JohnTextor.mp3" length="36827700" type="audio/mpeg" />
      <itunes:duration>1:16:40</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our 'broken' industry in this exclusive interview.</itunes:subtitle>
      <itunes:summary>John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our 'broken' industry in this exclusive interview.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: The Hunger Games</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-hunger-games/</link>
      <guid>http://www.blubrry.com/fxpodcast/1341818/fxpodcast-the-hunger-games/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 22 Mar 2012 20:32:19 -0400</pubDate>
      <description><![CDATA[This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.]]></description>
      <content:encoded><![CDATA[This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120322_HungerGames.mp3" length="30086636" type="audio/mpeg" />
      <itunes:duration>1:02:37</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.</itunes:subtitle>
      <itunes:summary>This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Dashingâ€™s Hyundai spots</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-dashings-hyundai-spots/</link>
      <guid>http://www.blubrry.com/fxpodcast/1324984/fxpodcast-dashings-hyundai-spots/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 08 Mar 2012 01:26:33 -0500</pubDate>
      <description><![CDATA[This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.]]></description>
      <content:encoded><![CDATA[This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120307-Hyundai_Dashing.mp3" length="14711378" type="audio/mpeg" />
      <itunes:duration>0:30:06</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.</itunes:subtitle>
      <itunes:summary>This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: VFX Oscar supervisor special</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-vfx-oscar-supervisor-special/</link>
      <guid>http://www.blubrry.com/fxpodcast/1306926/fxpodcast-vfx-oscar-supervisor-special/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Wed, 22 Feb 2012 15:47:52 -0500</pubDate>
      <description><![CDATA[Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night's Academy Awards - proudly sponsored by Side Effects Software.]]></description>
      <content:encoded><![CDATA[Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night's Academy Awards - proudly sponsored by Side Effects Software.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120222-oscar_preview.mp3" length="34698862" type="audio/mpeg" />
      <itunes:duration>1:12:08</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night's Academy Awards - proudly sponsored by Side Effects Software.</itunes:subtitle>
      <itunes:summary>Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night's Academy Awards - proudly sponsored by Side Effects Software.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: The Lowry Process</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-lowry-process/</link>
      <guid>http://www.blubrry.com/fxpodcast/1281287/fxpodcast-the-lowry-process/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Fri, 27 Jan 2012 02:47:26 -0500</pubDate>
      <description><![CDATA[We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital's Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.]]></description>
      <content:encoded><![CDATA[We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital's Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120127-Lowry.mp3" length="21477725" type="audio/mpeg" />
      <itunes:duration>0:44:41</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital's Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.</itunes:subtitle>
      <itunes:summary>We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital's Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Rhythm &amp; Huesâ€™ polar bears</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-rhythm-hues-polar-bears/</link>
      <guid>http://www.blubrry.com/fxpodcast/1273448/fxpodcast-rhythm-hues-polar-bears/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 19 Jan 2012 18:28:00 -0500</pubDate>
      <description><![CDATA[We talk to Rhythm & Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.]]></description>
      <content:encoded><![CDATA[We talk to Rhythm & Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120119-CokePolarBears.mp3" length="31038918" type="audio/mpeg" />
      <itunes:duration>1:04:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>We talk to Rhythm &amp; Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.</itunes:subtitle>
      <itunes:summary>We talk to Rhythm &amp; Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: Giant Studios</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-giant-studios/</link>
      <guid>http://www.blubrry.com/fxpodcast/1261084/fxpodcast-giant-studios/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Fri, 06 Jan 2012 07:52:06 -0500</pubDate>
      <description><![CDATA[We talk with Matt Madden, Vice President of Production & Development and performance capture supervisor at Giant Studios about motion capture.]]></description>
      <content:encoded><![CDATA[We talk with Matt Madden, Vice President of Production & Development and performance capture supervisor at Giant Studios about motion capture.]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120106-GiantStudios.mp3" length="32724783" type="audio/mpeg" />
      <itunes:duration>1:06:40</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>We talk with Matt Madden, Vice President of Production &amp; Development and performance capture supervisor at Giant Studios about motion capture.</itunes:subtitle>
      <itunes:summary>We talk with Matt Madden, Vice President of Production &amp; Development and performance capture supervisor at Giant Studios about motion capture.</itunes:summary>
    </item>
    <item>
      <title>fxpodcast: SIGGRAPH Asia rendering and rigging</title>
      <link>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-asia-rendering-and-rigging/</link>
      <guid>http://www.blubrry.com/fxpodcast/1249384/fxpodcast-siggraph-asia-rendering-and-rigging/</guid>
      <dc:creator>Heusser, Montgomery, Seymour</dc:creator>
      <pubDate>Thu, 22 Dec 2011 17:37:55 -0500</pubDate>
      <description><![CDATA[This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the riggi]]></description>
      <content:encoded><![CDATA[This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the riggi]]></content:encoded>
      <enclosure url="https://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-111222-siggraph_asia_wrap.mp3" length="33882977" type="audio/mpeg" />
      <itunes:duration>1:10:31</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Heusser, Montgomery, Seymour</itunes:author>
      <itunes:subtitle>This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the riggi</itunes:subtitle>
      <itunes:summary>This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the riggi</itunes:summary>
    </item>
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